This feeling only worsens when instead of a door or a bell, the laughter of the devil himself rings as soon as the adventure begins. Thus, the user is frightened even by the squeal of a door. Then, the sound effects start presenting at a very high volume. First, one gets used to the absolute silence of a title whose gameplay is devoid of music. Accustomed to simple textures and barely distinguishable faces, the gamer is shocked to see a monster in a close-up with luxurious detail on every part of its body.Īs with the image, the sound also impacts the opposites. This is done to highlight the scares and entities that attack the player. A lot of attention was paid to the drawing, but it still feels that the characters intentionally need more intricate detail. The most characteristic is the dichotomy of details in the overall imagery. Despite its simple colors, this gives fresh air to art, making it very peculiar compared to other titles. Similarly, the developers chose not to use black lines to draw the boundaries of the elements. The game's palette is quite varied, but a certain predisposition to the combination of opaque colors with dull pastels can be noticed. This had a massive impact on the title's focus, where the already heavy atmosphere would increase significantly in the presence of its multimedia resources. Personal Nightmare was the first to receive these changes so that players could enjoy a 16-bit submission. With the advent of more powerful consoles like the Commodore, Horror Soft saw the possibility of exploiting the audiovisual part of its titles. With a limited inventory and the constant obligation to make the right decisions, the experience is manageable from its very mechanics. Furthermore, the game is based on writing and choosing correctly between various dialogues and solving puzzles. The imposed limit of 4 days creates pressure on the player and traps him in a constant race against the clock. First of all, there is a day and night real-time system. It also features many components that the user must be aware of if he wants to survive the adventure. The gameplay of the release is quite dynamic. On the other hand, the protagonist only has four days to achieve this feat. The objective is to eliminate all of them and confront the devil. At the very beginning, the player is given the premise that the devil attacked his neighborhood and began to possess its inhabitants. The game is the direct forerunner of two Elvira-based installments: Elvira: Mistress of the Dark and Elvira II: The Jaws of Cerberus.ĭespite not having a specific plot, the game has a clear focus. The title was released for the Amiga, Atari ST, and MS-DOS. Personal Nightmare is a horror game developed and published by Horror soft in 1989.
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